Today I'm using HLSL (High Level Shading Language) which I used in the car scene, now it's time to implent it into a game world and create some advanced terrain. Here's a quick peak of the starting scene.
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First render of the world with textured terrain.
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Skybox, water with advanced reflection/refractions, multi-textured terrain |
To get you're character walking on the terrain you need to cast a ray strait down at your terrain to calculate the location of collision, once that's known, you place you're character exactly at the location of contact. Contact me on SKYPE, user name SquareDanceSteve
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