Saturday, May 19, 2012
Adventure Man beta v6 - New level!
Been a long time since I last updated, but here it is! A new version of AM. Had a few days off school+weekend tied together so decided to try and complete the whole game (not 100% done, but all levels+cutscenes done, graphics will come later). Basically whats new is I fixed the UI to look abit better, and fixed the bug where it wouldnt save. Now you have a SaveState notifier so you can make sure you saved your progress. Also added a completely new level with some new stuff, secret passages etc. This is in a cave so its dark.. Dont forget your torch =)
Play it here:
http://www.swfcabin.com/open/1337427731
New for this version:
UI + Save Bug
Better HitTest
Added a cutscene
Added a new level
Dynamic lighting for the "torch" effect in the cave
Sunday, March 18, 2012
Adventure Man Beta v5 - Checkpoints/SaveState etc.
Been working friday + some of today on Adventure Man. Gotten quite far, so far there is still only 1 level but I wan't to "perfect" it before I go on with more. I managed to do something I didn't think was possible with my knowledge of AS2/Flash but I managed to get working SaveState/Checkpoints. (So when you die and hit the green button on your screen you will spawn directly by your latest checkpoint). You will need to press Down (or the S key) while standing on the purple squares for it to confirm the checkpoint. It may bug sometimes with the respawn but just hit the button again and after 1-3 times it will work. (Will try to perfect it more later ofcourse!). Did quite alot since last version, made a small list at the bottom. I think I'll continue keeping a short list at the bottom of these updates as an "summary".
Go here to try the current version: (Beta v5)
http://www.swfcabin.com/open/1332103953And yes I know the graphics are horrible.. But I wan't to focus on getting all the code ready THEN I can do the graphics (as it's simply enough only to replace all the images for better looking ones).
Added the following:
* Death animation
* Obstacles that can kill you.
* Items that work.
* Invisible barriers that interact depending on if you have an item or not.
* "Death Path" which rewards a diamond at the end if completed. More on this later.
* Save/Check-points that are working.
Wednesday, March 14, 2012
Adventure Man Update!
Been fixing AM abit more, heres a version with the start of level 1, this is more of an actuall level then last time. + Fixed water that you move slow in (but unlike quicksand you can jump, unfortnately i didnt add ground beneath the water so you could try it so you will have to wait for the next verion.
http://www.swfcabin.com/open/1331759829
http://www.swfcabin.com/open/1331759829
Monday, February 27, 2012
Adventure Man: Better Hit Collison detection.
So in yesterdays version the hit collision was limited to plane ground (no bumps/circles etc). However i played around with the code and managed to create close to perfect hit collision detection!
I also added so that WASD works as controlls.
You can try it here;
http://www.swfcabin.com/open/1330343207
I also added so that WASD works as controlls.
You can try it here;
Sunday, February 26, 2012
Adventure Man project started!
Alright so this weekend I've just been at home so thought I might aswell do something usefull. Using Adobe Flash CS5 and ActionScript 2.0 im creating a platform game called "Adventure Man" which is basically a Indiana Jones platformer game where you solve mysteries in ancient Africa. I've made a story and cutscenes in school - but can't access them untill about 2 weeks. So all I got atm is some basic gameplay where you can move around (with animations!) and even got some quicksand working.
Try it out:
http://www.swfcabin.com/open/1330286815
Try it out:
http://www.swfcabin.com/open/1330286815
Saturday, February 25, 2012
A lot of downtime... But I'm back in buisness!
Alright so I've been gone quite a while now. And since I started the blogg I haven't really had much progress with anything. So I'm going through some IRL stuff atm (big surgery =/) but once that's over I am catching a new breath and starting over. As of here I am dropping ALL projects I have had so far that arn't already completed and starting over from a clean slate. The only things I've completed really is the two flash games, and you can find them in the Game-developping section of the blogg. But all the XNA work I've done so far will be dropped never to be returned too. (I will start with XNA again later, but a new project!). Right now im focusing on getting an A in my class where I am to create an Platformer in Flash. So flash is the only thing im sticking too untill this game is complete. The platformer which I am making is called "Adventure Man" (yes action man rip-off on title) which is basically a Indiana Jones platform game, where you are a great adventurer solving mysteries in an ancient temple. I've made some "art" for it however its stuck on my school pc, which I wont be able to get too for about 1-2 weeks. But I'll make sure too post it when I get out of hospital. Untill then, cheerio!
Tuesday, June 14, 2011
Nvm the latter!
Nevermind what I wrote last post! I've started a project from scratch with some new found tutorials and this video shows where I'm at right now! (Alphastage v0,1). Atm it's unnamed.. Have to come up with some catchy and working name ;)
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