Saturday, May 19, 2012

Adventure Man beta v6 - New level!


Been a long time since I last updated, but here it is! A new version of AM. Had a few days off school+weekend tied together so decided to try and complete the whole game (not 100% done, but all levels+cutscenes done, graphics will come later). Basically whats new is I fixed the UI to look abit better, and fixed the bug where it wouldnt save. Now you have a SaveState notifier so you can make sure you saved your progress. Also added a completely new level with some new stuff, secret passages etc. This is in a cave so its dark.. Dont forget your torch =)

Play it here:
http://www.swfcabin.com/open/1337427731

New for this version:
UI + Save Bug
Better HitTest
Added a cutscene
Added a new level
Dynamic lighting for the "torch" effect in the cave

Sunday, March 18, 2012

Adventure Man Beta v5 - Checkpoints/SaveState etc.


Been working friday + some of today on Adventure Man. Gotten quite far, so far there is still only 1 level but I wan't to "perfect" it before I go on with more. I managed to do something I didn't think was possible with my knowledge of AS2/Flash but I managed to get working SaveState/Checkpoints. (So when you die and hit the green button on your screen you will spawn directly by your latest checkpoint). You will need to press Down (or the S key) while standing on the purple squares for it to confirm the checkpoint. It may bug sometimes with the respawn but just hit the button again and after 1-3 times it will work. (Will try to perfect it more later ofcourse!). Did quite alot since last version, made a small list at the bottom. I think I'll continue keeping a short list at the bottom of these updates as an "summary".

Go here to try the current version: (Beta v5)
http://www.swfcabin.com/open/1332103953

And yes I know the graphics are horrible.. But I wan't to focus on getting all the code ready THEN I can do the graphics (as it's simply enough only to replace all the images for better looking ones).


Added the following:
* Death animation
* Obstacles that can kill you.
* Items that work.
* Invisible barriers that interact depending on if you have an item or not.
* "Death Path" which rewards a diamond at the end if completed. More on this later.
* Save/Check-points that are working.


Wednesday, March 14, 2012

Adventure Man Update!

Been fixing AM abit more, heres a version with the start of level 1, this is more of an actuall level then last time. + Fixed water that you move slow in (but unlike quicksand you can jump, unfortnately i didnt add ground beneath the water so you could try it so you will have to wait for the next verion.

http://www.swfcabin.com/open/1331759829

Monday, February 27, 2012

Adventure Man: Better Hit Collison detection.


So in yesterdays version the hit collision was limited to plane ground (no bumps/circles etc). However i played around with the code and managed to create close to perfect hit collision detection!
I also added so that WASD works as controlls.
You can try it here;
http://www.swfcabin.com/open/1330343207

Sunday, February 26, 2012

Adventure Man project started!

Alright so this weekend I've just been at home so thought I might aswell do something usefull. Using Adobe Flash CS5 and ActionScript 2.0 im creating a platform game called "Adventure Man" which is basically a Indiana Jones platformer game where you solve mysteries in ancient Africa. I've made a story and cutscenes in school - but can't access them untill about 2 weeks. So all I got atm is some basic gameplay where you can move around (with animations!) and even got some quicksand working.

Try it out:
http://www.swfcabin.com/open/1330286815

Saturday, February 25, 2012

A lot of downtime... But I'm back in buisness!

Alright so I've been gone quite a while now. And since I started the blogg I haven't really had much progress with anything. So I'm going through some IRL stuff atm (big surgery =/) but once that's over I am catching a new breath and starting over. As of here I am dropping ALL projects I have had so far that arn't already completed and starting over from a clean slate. The only things I've completed really is the two flash games, and you can find them in the Game-developping section of the blogg. But all the XNA work I've done so far will be dropped never to be returned too. (I will start with XNA again later, but a new project!). Right now im focusing on getting an A in my class where I am to create an Platformer in Flash. So flash is the only thing im sticking too untill this game is complete. The platformer which I am making is called "Adventure Man" (yes action man rip-off on title) which is basically a Indiana Jones platform game, where you are a great adventurer solving mysteries in an ancient temple. I've made some "art" for it however its stuck on my school pc, which I wont be able to get too for about 1-2 weeks. But I'll make sure too post it when I get out of hospital. Untill then, cheerio!

Tuesday, June 14, 2011

Nvm the latter!

Nevermind what I wrote last post! I've started a project from scratch with some new found tutorials and this video shows where I'm at right now! (Alphastage v0,1). Atm it's unnamed.. Have to come up with some catchy and working name ;)



Sunday, June 12, 2011

C# Dropped/paused untill further notice...

Lack of "actual" getting there alone has led to me losing more and more intrest in C#, mostly due to the only (FREE) useble tutorials on the net was too much Copy+paste this and voilla I really felt I didn't learn enough/anything to keep me motivated. I won't call it a waste of time, I've learnt some new thinking and basic understanding of C#.
Untill further notice I'm not procceeding with C# anymore. Thus putting this blog to an idle state at the moment. Won't post anything untill I find something intresting to pick up. And atm im only trying to complete 100% on Crash 2 which is nothing to blog about ^^. Peace out!

New awesome phone! Xperia Play

Sony Ericsson Xperia Play
Just got this phone and It's AMAZING! Never thought an android phone would be so great, and I was sceptical too the texting corrector but it's pretty sweet tbh :). And the games are great, even though they cost (I'll never pay for one tho!, only played trial versions and the ones I got with the phone).
Also spending 5hours too get SEGA and PSx emulators working so I can play my favourite old-school games! Lately I've completed Sonic and working on Crash Bandicoot 2 now. The gaming feeling on this phone is almost as great as too the PSP (First rev, which I had. So I can compare). With exception of the "analog" pads, they have a plastic feeling which I don't like, but I don't rly play any analog needed games, but I've read that you get used to it. So for all I can say... THUMBS UP TO THIS PHONE!

Tuesday, June 7, 2011

Advanced Terrain and base world of a game

Today I'm using HLSL (High Level Shading Language) which I used in the car scene, now it's time to implent it into a game world and create some advanced terrain. Here's a quick peak of the starting scene.

First render of the world with textured terrain.
Skybox, water with advanced reflection/refractions, multi-textured terrain



Summer Holidays Started

So my summer holiday started a week ago and havn't been home nor programming anything. But from today I'll continue where I left off, creating the street scene with a car and "real" shadow effects!

Will update this post with pics/info soon.

With real shadows! Pretty cool :)

Saturday, May 28, 2011

A Street, a nice car in 3D with cool shadow effects

So today im learning how to texture a car model (the model not made by me! but textures are) and then putting this car onto a street which is created by me in XNA, then using some nice light effects I've learn't how to create some cool shadows of the model! (Will update this post with more pics as I go).

The street with some nice textures


The nice Rupenbritz race-car. 007 WTF reg-plate ;)


Some lightning added.


Friday, May 27, 2011

A 3D City, (Simple) Flight Simulator

So now continuing with my "XNA and 3D" tutorial has taken me to create a simple 3D city and a starship you are to controll and fly around in the city. Like a flight simulator, a very simple one keep in mind. But it looks cool! Here's a peak of the start!
Now the simulator is complete, Movie at the end of this post and in the Movies section of this site.

First rendition, with the plane (more like a spaceship ^^)
Camera will pan with the plane ofc.


Camera behind the ship. Unmoveble atm tho.


Will continue to update this post with more pics.

First sneak-peak at the 3D World

So this is how far I've gotten with my 3D World atm, pure renders of a small "world" created with ONLY triangles. Quite amazing. At the moment you can only pan the "camera" angle around the Y axis with Del/Pg Dn key strokes. But it's pretty cool for such an early stage.
First render

Second render, with simple colours and ambient lightning

Thursday, May 26, 2011

C# Is the way to go atm!

So today I decided that I'll continue with C# and XNA Game Studio and try to create atleast a small sample/demo of a game which I might continue on, depending on wether I can get it to work as close to my imagination of it as possible. If all goes well I'll start with media (Pics, Sound etc.) after the sample/demo is made. Won't bother wasting time to it untill then.

And now I've finished some 2D Tutorials of XNA (not gonna upload as it's mostly copy-paste code/art/sounds from the tuts). But I did create an small WoW-platform Game which can be found in the "Media" section of the blog (A movie of the game, it's not playable for others). And now I've moved on to a very complexed 3D tutorial which will teach me about vectors, 3D graphic engines and creating them in XNA.

Wednesday, May 25, 2011

Update

Right so atm I've been fixing the site abit, aswell as finishing up in school before the summer holidays. Finished my Flash (AS2) Shooter Game - "The Last StarFighter"
Which I recieved top grade for (Y). Will be uploading the game here and you can try it if you want! It's in the Game-developping section of the blog, check it out.

The blog is far from complete and doesn't look exactly as good as it could or as I want it to, but im trying to fix it as well as I can.
While I'm writing I'm currently learning C#(XNA Game Studio) by using XNA's official 2D Shooter tutorial:
http://create.msdn.com/en-US/education/tutorial/2dgame/getting_started
Quite intresting and a good start. I'm not entirely sure I'll learn C# fully as it seems more demanded to know C++ when programming at a high level. However I do intend into making atleast one full C# game thats made 100% by myself before changing programming language.

Thursday, May 19, 2011

Site Launch!

Today I launch my "blog", even though it's abit gay for a guy to do so. But I wan't to be able to upload all my work, games, videos and programmes etc I create and share them with the world in a easy way. A website is required, and I chose a blog due to the common fact that it's the easiest way to update about new or 'to come' projects.

So today, 2011-05-09 I am proud to announce the launch of The Digital Home of Alexander 'Rupenbritz' Strachan: Programmer, Designer, Web-developper and Entrepreneur!