Sunday, March 18, 2012

Adventure Man Beta v5 - Checkpoints/SaveState etc.


Been working friday + some of today on Adventure Man. Gotten quite far, so far there is still only 1 level but I wan't to "perfect" it before I go on with more. I managed to do something I didn't think was possible with my knowledge of AS2/Flash but I managed to get working SaveState/Checkpoints. (So when you die and hit the green button on your screen you will spawn directly by your latest checkpoint). You will need to press Down (or the S key) while standing on the purple squares for it to confirm the checkpoint. It may bug sometimes with the respawn but just hit the button again and after 1-3 times it will work. (Will try to perfect it more later ofcourse!). Did quite alot since last version, made a small list at the bottom. I think I'll continue keeping a short list at the bottom of these updates as an "summary".

Go here to try the current version: (Beta v5)
http://www.swfcabin.com/open/1332103953

And yes I know the graphics are horrible.. But I wan't to focus on getting all the code ready THEN I can do the graphics (as it's simply enough only to replace all the images for better looking ones).


Added the following:
* Death animation
* Obstacles that can kill you.
* Items that work.
* Invisible barriers that interact depending on if you have an item or not.
* "Death Path" which rewards a diamond at the end if completed. More on this later.
* Save/Check-points that are working.


Wednesday, March 14, 2012

Adventure Man Update!

Been fixing AM abit more, heres a version with the start of level 1, this is more of an actuall level then last time. + Fixed water that you move slow in (but unlike quicksand you can jump, unfortnately i didnt add ground beneath the water so you could try it so you will have to wait for the next verion.

http://www.swfcabin.com/open/1331759829